French cruiser line is famous for their fragile rudder, so is a good precaution there, otherwise don't bother. I've found in my cruisers it's best to assume incoming rounds whenever A) I'm spotted and B) red BB is within 18km of me. Good substitute for PT (if not taking the 2-point version). Maybe the supercruisers could use, but very situational. As it is, only French cruiser line desires this power-up. If it affected radar and hydro CDs, it'd be a must-have. Useful on Yoshino and Zao, in Neptune/Minotaur if you're crazy about torp runs (and want a few seconds less of reaction time), but otherwise useless.Ĭonsumables Specialist: Meh. Note that certain ships like Yoshino, Stalingrad, Minotaur, and Wooster can/should ignore. Quick rotation is always handy, especially if need to 180 and run from a collapsing flank. Most any cruiser's chief firepower is the MB. A few are definite must-haves, but exception rather than the rule. Played a lot of cruisers, just keep in mind I haven't Stalingrad nor Kronstadt nor played the Italian CR line, otherwise think reasonably know which skills are useful/meh/idiot.
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